Search results for: Keogh, Brendan
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The videogame industry does not exist : why we should think beyond commercial game production
Authors: Keogh, Brendan
Published: The MIT Press, 2023Physical Description: xi, 254 pages : illustrations ; 23 cmHoldings: Loading…
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2
The videogame industry does not exist why we should think beyond commercial game production
Authors: Keogh, Brendan
Published: The MIT Press, 2023Holdings: Loading…MIT Press Direct to Open 2023 Complete Monographs: 2023 (Digital Object Identifier Permalink)
MIT Press Direct eBooks - Open Access: 2023 (Digital Object Identifier Permalink)
MIT Press Direct to Open Backfile Complete Monographs: 2023 (Digital Object Identifier Permalink)
DOAB Directory of Open Access Books: 2023 (Directory of Open Access Books)
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3
A play of bodies how we perceive videogames
Authors: Keogh, Brendan
Published: MIT Press, 2018Holdings: Loading…MIT Press Direct to Open Backfile Complete Monographs: 2018 (Digital Object Identifier Permalink)
IEEE Xplore MIT Press eBooks Library--Computing & Engineering Collection: 2018 (IEEE Xplore)
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4
The Unity Game Engine and the Circuits of Cultural Software
Authors: Nicoll, Benjamin, Keogh, Brendan
Published: Springer International Publishing : Imprint: Palgrave Pivot, 2019Holdings: Loading…ProQuest Ebook Central: 2019 (Ebook Central @ Proquest)
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5
Design, mediation, and the posthuman
Authors: Fleckenstein, Kristie S., Keogh, Brendan, Lee, Jonathan Rey, Levy, Matthew A., McArthur, Emily, Mehler, Josh, Merola, Nicole M., Miccoli, Anthony, 1972-, Propen, Amy D., Reid, Colbey Emmerson, Takehana, Elise, Tinnell, John, Eede, Yoni van den, Weiss, Dennis M., 1960-
Published: Lexington Books, 2014Physical Description: xxxvii, 287 pages : illustrations ; 24 cm.Holdings: Loading…Connect to: Related Electronic Resource and table of contents
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6
Design, mediation, and the posthuman
Authors: Fleckenstein, Kristie S., Keogh, Brendan, Lee, Jonathan Rey, Levy, Matthew A., McArthur, Emily, Mehler, Josh, Merola, Nicole M., Miccoli, Anthony, 1972-, Propen, Amy D., Reid, Colbey Emmerson, Takehana, Elise, Tinnell, John, Eede, Yoni van den, Weiss, Dennis M., 1960-
Published: Lexington Books, 2014Holdings: Loading…ProQuest Ebook Central - Academic Complete: 2014 (Ebook Central @ Proquest)
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7
Uneven futures : strategies for community survival from speculative fiction
Published: The MIT Press, 2022Other Authors:Physical Description: xv, 356 pages : black and white illustrations ; 23 cmHoldings: Loading…
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Related Subjects
Human beings
Ontology
Philosophical anthropology
Technology
Video game designers
Video games industry
BUSINESS & ECONOMICS / Economics / General
Communauté dans la littérature
Communities in literature
Computer games—Programming
Design
Histoire et critique
History and criticism
Multimedia systems
Philosophy
Psychological aspects
Roman d'hypothèse
Science fiction
Speculative fiction
Technology—Sociological aspects
Video games