Avatars at work and play : collaboration and interaction in shared virtual environments / edited by Ralph Schroeder and Ann-Sofie Axelsson.

Bibliographic Details
Uniform Title:Computer supported cooperative work ; v. 34.
Other Authors: Schroeder, Ralph
Axelsson, Ann-Sofie
Language:English
Published: Dordrecht, the Netherlands : Springer, [2006], ©2006.
Series:Computer supported cooperative work ; v. 34.
Subjects:
Physical Description:xv, 277 pages : illustrations ; 25 cm.
Format: Book

MARC

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245 0 0 |a Avatars at work and play :  |b collaboration and interaction in shared virtual environments /  |c edited by Ralph Schroeder and Ann-Sofie Axelsson. 
260 |a Dordrecht, the Netherlands :  |b Springer,  |c [2006], ©2006. 
300 |a xv, 277 pages :  |b illustrations ;  |c 25 cm. 
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490 1 |a Computer supported cooperative work ;  |v v. 34 
504 |a Includes bibliographical references and index. 
505 0 |a Work and play in shared virtual environments : overlapping themes and intersecting research agendas / Ralph Schroeder and Ann-Sofie Axelsson -- Transformed social interaction : exploring the digital plasticity of avatars / Jeremy N. Bailenson and Andrew C. Beall -- Selective fidelity : investigating priorities for the creation of expressive avatars / Maia Garau -- Analysis and visualization of social diffusion patterns in three-dimensional virtual worlds / Shashikant Penumarthy and Katy Börner -- Collaborative virtual environments for scientific collaboration : technical and organizational design frameworks / Diane H. Sonnenwald -- Analyzing fragments of collaboration in distributed immersive virtual environments / Ilona Heldal ... [et al.] -- The impact of display system and embodiment on closely coupled collaboration between remote users / David Roberts, Robin Wolff, and Oliver Otto -- The good inequality : supporting group-work in shared virtual environments / Maria Spante, Ann-Sofie Axelsson, and Ralph Schroeder -- Consequences of playing violent video games in immersive virtual environments / Susan Persky and Jim Blascovich -- The psychology of massively multi-user online role-playing games : motivations, emotional investment, relationships, and problematic usage / Nick Yee -- Questing for knowledge--virtual worlds as dynamic processes of social interaction / Mikael Jakobsson -- Play and sociability in There : some lessons from online games for collaborative virtual environments / Barry Brown and Marek Bell -- Digital dystopia : player control and strategic innovation in The sims online / Francis F. Steen ... [et al.]. 
650 0 |a Avatars (Virtual reality)  |0 http://id.loc.gov/authorities/subjects/sh2006004464 
650 0 |a Shared virtual environments.  |0 http://id.loc.gov/authorities/subjects/sh2006004463 
650 0 |a Virtual work teams.  |0 http://id.loc.gov/authorities/subjects/sh2001002004 
650 0 |a Human-computer interaction.  |0 http://id.loc.gov/authorities/subjects/sh88003229 
650 0 |a Video games.  |0 http://id.loc.gov/authorities/subjects/sh85143202 
700 1 |a Schroeder, Ralph.  |0 http://id.loc.gov/authorities/names/n93089538 
700 1 |a Axelsson, Ann-Sofie.  |0 http://id.loc.gov/authorities/names/nb2006006923 
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