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|a QA76.9.H85
|b A82 2006
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|a 006.8
|2 22
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245 |
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|a Avatars at work and play :
|b collaboration and interaction in shared virtual environments /
|c edited by Ralph Schroeder and Ann-Sofie Axelsson.
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260 |
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|a Dordrecht, the Netherlands :
|b Springer,
|c [2006], ©2006.
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300 |
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|a xv, 277 pages :
|b illustrations ;
|c 25 cm.
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336 |
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|a text
|b txt
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|a unmediated
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|a volume
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490 |
1 |
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|a Computer supported cooperative work ;
|v v. 34
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504 |
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|a Includes bibliographical references and index.
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505 |
0 |
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|a Work and play in shared virtual environments : overlapping themes and intersecting research agendas / Ralph Schroeder and Ann-Sofie Axelsson -- Transformed social interaction : exploring the digital plasticity of avatars / Jeremy N. Bailenson and Andrew C. Beall -- Selective fidelity : investigating priorities for the creation of expressive avatars / Maia Garau -- Analysis and visualization of social diffusion patterns in three-dimensional virtual worlds / Shashikant Penumarthy and Katy Börner -- Collaborative virtual environments for scientific collaboration : technical and organizational design frameworks / Diane H. Sonnenwald -- Analyzing fragments of collaboration in distributed immersive virtual environments / Ilona Heldal ... [et al.] -- The impact of display system and embodiment on closely coupled collaboration between remote users / David Roberts, Robin Wolff, and Oliver Otto -- The good inequality : supporting group-work in shared virtual environments / Maria Spante, Ann-Sofie Axelsson, and Ralph Schroeder -- Consequences of playing violent video games in immersive virtual environments / Susan Persky and Jim Blascovich -- The psychology of massively multi-user online role-playing games : motivations, emotional investment, relationships, and problematic usage / Nick Yee -- Questing for knowledge--virtual worlds as dynamic processes of social interaction / Mikael Jakobsson -- Play and sociability in There : some lessons from online games for collaborative virtual environments / Barry Brown and Marek Bell -- Digital dystopia : player control and strategic innovation in The sims online / Francis F. Steen ... [et al.].
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650 |
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0 |
|a Avatars (Virtual reality)
|0 http://id.loc.gov/authorities/subjects/sh2006004464
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650 |
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|a Shared virtual environments.
|0 http://id.loc.gov/authorities/subjects/sh2006004463
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650 |
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0 |
|a Virtual work teams.
|0 http://id.loc.gov/authorities/subjects/sh2001002004
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650 |
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0 |
|a Human-computer interaction.
|0 http://id.loc.gov/authorities/subjects/sh88003229
|
650 |
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|a Video games.
|0 http://id.loc.gov/authorities/subjects/sh85143202
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700 |
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|a Schroeder, Ralph.
|0 http://id.loc.gov/authorities/names/n93089538
|
700 |
1 |
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|a Axelsson, Ann-Sofie.
|0 http://id.loc.gov/authorities/names/nb2006006923
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830 |
|
0 |
|a Computer supported cooperative work ;
|v v. 34.
|0 http://id.loc.gov/authorities/names/n92056483
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|a Michigan State University-Library of Michigan
|b Michigan State University
|c MSU Remote Storage
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|e QA76.9.H85 A82 2006
|h Library of Congress classification
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|m 31293028334989
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