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|a 9781634251181
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|b C625 2019
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|a 346.7304/8
|2 22
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245 |
0 |
0 |
|a Computer games and immersive entertainment :
|b next frontiers in intellectual property law /
|c Chrissie Scelsi and Ross A. Dannenberg, editors.
|
250 |
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|a Second edition.
|
264 |
|
1 |
|a Chicago, Illinois :
|b ABA, Sections of Intellectual Property Law,
|c [2019]
|
300 |
|
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|a xxix, 382 pages :
|b illustrations ;
|c 23 cm
|
336 |
|
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|a text
|b txt
|2 rdacontent
|
337 |
|
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|a unmediated
|b n
|2 rdamedia
|
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|
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|a volume
|b nc
|2 rdacarrier
|
504 |
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|a Includes bibliographical references and index.
|
505 |
0 |
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|a Contracts as private law in video games and immersive entertainment -- Copyright law -- Patents : real -world issues in mixed realities -- Implications of video games and immersive entertainment in trademark law -- Implications of video games and virtual worlds and the law of trade secrets -- Rights of publicity -- International considerations of video games and immersive entertainment.
|
650 |
|
0 |
|a Video games
|x Law and legislation
|z United States.
|0 http://id.loc.gov/authorities/subjects/sh2006004185
|
650 |
|
0 |
|a Video games
|x Law and legislation
|z United States.
|0 http://id.loc.gov/authorities/subjects/sh85143203
|
650 |
|
0 |
|a Virtual reality
|z United States.
|0 http://id.loc.gov/authorities/subjects/sh92000880
|
650 |
|
0 |
|a Shared virtual environments
|x Law and legislation
|z United States.
|0 http://id.loc.gov/authorities/subjects/sh2009007637
|
650 |
|
0 |
|a Copyright
|x Computer programs
|z United States.
|0 http://id.loc.gov/authorities/subjects/sh2008101475
|
650 |
|
0 |
|a Intellectual property
|z United States.
|0 http://id.loc.gov/authorities/subjects/sh2008104752
|
650 |
|
0 |
|a Video games
|x Law and legislation.
|0 http://id.loc.gov/authorities/subjects/sh2006004185
|
650 |
|
0 |
|a Video games
|x Law and legislation.
|0 http://id.loc.gov/authorities/subjects/sh85143203
|
650 |
|
0 |
|a Virtual reality.
|0 http://id.loc.gov/authorities/subjects/sh92000880
|
650 |
|
0 |
|a Shared virtual environments
|x Law and legislation.
|0 http://id.loc.gov/authorities/subjects/sh2009007637
|
700 |
1 |
|
|a Scelsi, Chrissie,
|e editor.
|0 http://id.loc.gov/authorities/names/n2018046628
|
700 |
1 |
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|a Dannenberg, Ross A.,
|e editor.
|0 http://id.loc.gov/authorities/names/n2010007401
|
710 |
2 |
|
|a American Bar Association.
|b Section of Intellectual Property Law,
|e issuing body.
|0 http://id.loc.gov/authorities/names/nr94002903
|
775 |
0 |
8 |
|i Revision of:
|t Computer games and virtual worlds : a new frontier in intellectual property law / Ross A. Dannenberg ... [et al.].
|d Chicago, Ill. : American Bar Association, Section of Intellectual Property Law, c2010.
|z 9781604427509
|w (DLC) 2010004685
|
776 |
0 |
8 |
|i Online version:
|t Computer games and immersive entertainment
|b Second edition.
|d Chicago : American Bar Association, [2018]
|z 9781634251198
|w (DLC) 2018038489
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|t 0
|
952 |
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f |
|p Can Circulate
|a Michigan State University-Library of Michigan
|b Michigan State University
|c MSU Schaefer Law Library
|d MSU Schaefer Law Library - Level 1
|t 0
|e KF3024.C6 C625 2019
|h Library of Congress classification
|i Printed Material
|m 35157002560271
|n 1
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