Women and gaming : the Sims and 21st century learning / James Paul Gee Elisabeth R. Hayes.
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Other Authors: | |
Language: | English |
Published: |
New York :
Palgrave Macmillan,
2010, [2009]
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Physical Description: | [vii], 207 pages : illustrations |
Format: | Book |
Contents:
- Introduction
- Video games and 21st century skills : why the sudden worldwide interest in video games and learning
- The nickel and dimed challenge : designing new forms of socially conscious play
- A young girl becomes a designer and goes global, succeeding at 21st century skills but not at school
- How passion grows : a retired shut in goes from making a purple potty to gaining millions of fans
- Passionate affinity groups : a new form of community that works to make people smarter
- A young girl and her vampire stories : how a teenager competes with a best selling author
- From the Sims to Second Life : a young woman transforms her real life
- What does it all mean : what women and the Sims have to teach us about what education and learning will look like in the 21st century.