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|a GV1469.3
|b .L36 2016
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|a 794.8
|2 23
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1 |
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|a Lapetino, Tim,
|e author.
|0 http://id.loc.gov/authorities/names/no2012086971
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245 |
1 |
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|a Art of Atari /
|c Tim Lapetino ; foreword by Ernest Cline ; afterword by Robert V. Conte.
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250 |
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|a Standard edition.
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264 |
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1 |
|a Mt. Laurel, NJ :
|b Dynamite Entertainment,
|c 2016.
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300 |
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|a 351 pages :
|b illustrations (chiefly color) ;
|c 29 cm
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336 |
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|a text
|b txt
|2 rdacontent
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336 |
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|a still image
|b sti
|2 rdacontent
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337 |
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|a unmediated
|b n
|2 rdamedia
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338 |
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|a volume
|b nc
|2 rdacarrier
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500 |
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|a Includes index.
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505 |
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|a History -- Art & design -- George Opperman -- Coin-op -- Home consoles -- Box artwork -- Cliff Spohn -- Rick Guidice -- Susan Jaekel -- Steve Hendricks -- E.T. : unearthing a mystery -- Pac-Man : licensing a legend -- Terry Hoff -- Hiro Kimura -- James Kelly -- Warren Chang -- Marc Ericksen -- Industrial design -- Analog process -- Evelyn Seto -- Prototypes -- Advertising & promotion.
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520 |
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|a "ATARI is one of the most recognized names in the world. Since its formation in 1972, the company pioneered hundreds of iconic titles including Asteroids, Centipede and Missile Command. In addition to hundreds of games created for arcades, home video systems, and computers, original artwork was specially commissioned to enhance the Atari experience, further enticing children and adults to embrace and enjoy the new era of electronic entertainment. ART OF ATARI is the first official collection of such artwork. Sourced from museums and private collections worldwide, this book spans over 40 years of the company's unique illustrations used in packaging, advertisements, catalogs, and more!,"--Amazon.com.
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|a Atari, Inc.
|x History.
|0 http://id.loc.gov/authorities/names/n81056125
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610 |
2 |
7 |
|a Atari, Inc.
|2 fast
|0 (OCoLC)fst00556954
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610 |
2 |
4 |
|a Atari, Inc.
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650 |
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|a Video games
|x History.
|0 http://id.loc.gov/authorities/subjects/sh2010117817
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650 |
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|a Video games
|x Design.
|0 http://id.loc.gov/authorities/subjects/sh2006004108
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650 |
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|a Video games
|x Social aspects.
|0 http://id.loc.gov/authorities/subjects/sh2010117816
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650 |
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|a Art.
|0 http://id.loc.gov/authorities/subjects/sh85007461
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650 |
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|a Computer art.
|0 http://id.loc.gov/authorities/subjects/sh85029482
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650 |
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|a Computer graphics.
|0 http://id.loc.gov/authorities/subjects/sh85029500
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650 |
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|a Art.
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|0 (OCoLC)fst00815177
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650 |
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|a Computer graphics.
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|0 (OCoLC)fst01166421
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|a Video games
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|a Computerspiel.
|2 gnd
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|a Virtuelle Realität.
|2 gnd
|
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|a Video games.
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650 |
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|a Computer art.
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650 |
|
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|a Video games
|x Social aspects.
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650 |
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|a Computer graphics.
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650 |
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|a Video games
|x Design.
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650 |
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4 |
|a Art.
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655 |
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|2 fast
|0 (OCoLC)fst01411628
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|a History.
|2 lcgft
|
700 |
1 |
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|a Cline, Ernest,
|e writer of foreword.
|0 http://id.loc.gov/authorities/names/n2009048751
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700 |
1 |
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|a Conte, Robert V.,
|e writer of afterword.
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|p Can Circulate
|a Michigan State University-Library of Michigan
|b Michigan State University
|c MSU Art Library
|d MSU Art Library
|t 0
|e GV1469.3 .L36 2016
|h Library of Congress classification
|i Printed Material
|m 31293035677198
|n 1
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