The military-entertainment complex / Tim Lenoir, Luke Caldwell.
"With the rise of drones and computer-controlled weapons of war, comparisons between war and video games have multiplied. The authors trace how the realities of war are represented in popular entertainment. In the early days of the video game industry personnel and expertise flowed from contractors...
Uniform Title: | MetaLABprojects.
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Main Authors: | |
Language: | English |
Published: |
Cambridge, Massachusetts ; London, England :
Harvard University Press,
[2018]
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Series: | MetaLABprojects.
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Subjects: | |
Physical Description: | 265 pages : illustrations ; 24 cm. |
Format: | Book |
Contents:
- Induction : the military-entertainment complex and the contemporary war imaginary
- From Battlezone to America's Army : the Defense Department and the game industry
- Creating repeat consumers : epic realism and the birth of the wargame franchise
- Coming to a screen near you : the RMA and affective entertainment
- Press X to hack : cyberwar and videogames
- Discharge : counter-wargaming in Spec Ops: the Line.