Code as creative medium : a handbook for computational art and design / by Golan Levin and Tega Brain.

"This textbook provides artists, designers, and educators the necessary tools and curricula to employ "creative coding" in their school work and professional practice"--

Bibliographic Details
Main Authors: Levin, Golan (Author)
Brain, Tega (Author)
Language:English
Published: Cambridge, Massachusetts : The MIT Press, [2021]
Subjects:
Genre:
Physical Description:vii, 277 pages : illustrations (chiefly color) ; 23 cm
Format: Book
Contents:
  • Foreword / Casey Reas
  • Introduction
  • Part One: Assignments
  • Iterative Pattern
  • Face Generator
  • Clock
  • Generative Landscape
  • Virtual Creature
  • Custom Pixel
  • Drawing Machine
  • Modular Alphabet
  • Data Self-Portrait
  • Augmented Projection
  • One-Button Game
  • Bot
  • Collective Memory
  • Experimental Chat
  • Browser Extension
  • Creative Cryptography
  • Voice Machine
  • Measuring Device
  • Personal Prosthetic
  • Parametric Object
  • Virtual Public Sculpture
  • Extrapolated Body
  • Synesthetic Instrument
  • Part Two: Exercises
  • Computing without a Computer
  • Graphic Elements
  • Iteration
  • Color
  • Conditional Testing
  • Unpredictability
  • Arrays
  • Time and Interactivity
  • Typography
  • Curves
  • Shapes
  • Geometry
  • Image
  • Visualization
  • Text and Language
  • Simulation
  • Machine Learning
  • Sound
  • Games
  • Part Three: Interviews
  • Teaching Programming to Artists and Designers
  • The Bimodal Classroom
  • Encouraging a Point of View
  • The First Day
  • Favorite Assignment
  • When Things Go Wrong
  • Most Memorable Response
  • Advice for New Educators
  • Classroom Techniques
  • Provenance
  • Appendices
  • Authors and Contributors
  • Notes on Computational Book Design
  • Acknowledgments.