Code as creative medium : a handbook for computational art and design / by Golan Levin and Tega Brain.
"This textbook provides artists, designers, and educators the necessary tools and curricula to employ "creative coding" in their school work and professional practice"--
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Language: | English |
Published: |
Cambridge, Massachusetts :
The MIT Press,
[2021]
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Physical Description: | vii, 277 pages : illustrations (chiefly color) ; 23 cm |
Format: | Book |
Contents:
- Foreword / Casey Reas
- Introduction
- Part One: Assignments
- Iterative Pattern
- Face Generator
- Clock
- Generative Landscape
- Virtual Creature
- Custom Pixel
- Drawing Machine
- Modular Alphabet
- Data Self-Portrait
- Augmented Projection
- One-Button Game
- Bot
- Collective Memory
- Experimental Chat
- Browser Extension
- Creative Cryptography
- Voice Machine
- Measuring Device
- Personal Prosthetic
- Parametric Object
- Virtual Public Sculpture
- Extrapolated Body
- Synesthetic Instrument
- Part Two: Exercises
- Computing without a Computer
- Graphic Elements
- Iteration
- Color
- Conditional Testing
- Unpredictability
- Arrays
- Time and Interactivity
- Typography
- Curves
- Shapes
- Geometry
- Image
- Visualization
- Text and Language
- Simulation
- Machine Learning
- Sound
- Games
- Part Three: Interviews
- Teaching Programming to Artists and Designers
- The Bimodal Classroom
- Encouraging a Point of View
- The First Day
- Favorite Assignment
- When Things Go Wrong
- Most Memorable Response
- Advice for New Educators
- Classroom Techniques
- Provenance
- Appendices
- Authors and Contributors
- Notes on Computational Book Design
- Acknowledgments.