Artificial Intelligence and Games [electronic resource] by Georgios N. Yannakakis, Julian Togelius.

This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and...

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Bibliographic Details
Main Authors: Yannakakis, Georgios N. (Author)
Togelius, Julian (Author)
Corporate Author: SpringerLink (Online service)
Language:English
Published: Cham : Springer International Publishing : Imprint: Springer, 2018.
Edition:1st ed. 2018.
Subjects:
Online Access:
Format: Electronic eBook
Contents:
  • Part I Background
  • Introduction
  • AI Methods
  • Part II Ways of Using AI in Games
  • Playing Games
  • Generating Content
  • Modeling Players
  • Part III, The Road Ahead
  • Game AI Panorama
  • Frontiers of Game AI Research
  • References
  • Index.