Woke gaming [electronic resource] : digital challenges to oppression and social injustice / edited by Kishonna L. Gray and David J. Leonard.

Bibliographic Details
Other Authors: Gray, Kishonna L. (Editor)
Leonard, David J. (Editor)
Language:English
Published: Seattle : University of Washington Press, 2018.
Subjects:
Online Access:
Variant Title:
Woke Gaming: Digital Challenges to Oppression and Social Injustice
Format: Electronic eBook

MARC

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245 0 0 |a Woke gaming  |h [electronic resource] :  |b digital challenges to oppression and social injustice /  |c edited by Kishonna L. Gray and David J. Leonard. 
246 2 |a Woke Gaming: Digital Challenges to Oppression and Social Injustice 
264 1 |a Seattle :  |b University of Washington Press,  |c 2018. 
504 |a Includes bibliographical references and index. 
505 0 |a Introduction : not a post-racism and post-misogyny promised land : video games as instruments of (in)justice / Kishonna L. Gray and David J. Leonard -- The corporeal ethics of gaming : vulnerability, precarity, bodies and screens / Rob Cover -- Power, violence and the mask : representations of criminal subjectivities in Grand Theft Auto online / Tim Rowlands, Sher Ratnabalasuriar, Melissa Hobart, Kyle Noel, Shaun-Patrick Allen, Briana Reed, and Anthony Gonzales -- "Everyone can make games" and the post-feminist myth of gender equality in gaming culture / Stephanie Orme -- Play smart: social stereotypes, identity building, and counter narratives of gold farmers in China / Zixue Tai and Fengbin Hu -- The sobering reality of sexism in the video games industry / Stanislav Vysotsky and Jennifer Allaway -- The perpetual crusade : rise of the Tomb Raider (2015), religious extremism, and the problem of empire / Kristin Bezio -- Nancy Drew and the case of the girl gamers / Andrea Braithwaite -- The horrors of transcendent knowledge : a feminist-epistemological approach to video games / Stephanie Jennings -- Playing with pride: claiming space through community building in World of Warcraft / Karen Skardzius -- Managing online game communities : lesson from past attempts, players' experiences and workplace strategies / Amanda Cote -- The Legends of Zelda : fan challenges to dominant video game narratives / Kathryn Hemmann -- Avatars, addressing racism and racialized address / Robbie Fordyce, Tim Neale, and Tom Apperley -- Activism, awareness, and sympathy in video games / Taylor Barkley and Kira Fogleson -- DiscrimiNation : a persuasive board game to challenge discriminatory justifications and prejudices / Maresa Bertolo, Ilaria Mariani, and Eleonora A. Conti. 
650 0 |a Video games  |x Social aspects. 
650 0 |a Video games  |x Moral and ethical aspects. 
650 0 |a Violence in video games. 
650 0 |a Sex in video games. 
700 1 |a Gray, Kishonna L.,  |e editor. 
700 1 |a Leonard, David J.,  |e editor. 
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776 0 8 |i Online version:  |t Woke gaming  |d Seattle : University of Washington Press, 2018  |z 9780295744193  |w (DLC) 2018016086 
776 1 |t Woke gaming  |w (DLC)2018010422 
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