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180330s2018 wau ob 001 0 eng |
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|z 9780295744179
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|z 9780295744186
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|a 9780295744193 (online)
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|a (EBZ)ebs19303187e
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|a DLC
|b eng
|d EBZ
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|a pcc
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|a GV1469.34.S52
|b W65 2018
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245 |
0 |
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|a Woke gaming
|h [electronic resource] :
|b digital challenges to oppression and social injustice /
|c edited by Kishonna L. Gray and David J. Leonard.
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2 |
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|a Woke Gaming: Digital Challenges to Oppression and Social Injustice
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264 |
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1 |
|a Seattle :
|b University of Washington Press,
|c 2018.
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504 |
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|a Includes bibliographical references and index.
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505 |
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|a Introduction : not a post-racism and post-misogyny promised land : video games as instruments of (in)justice / Kishonna L. Gray and David J. Leonard -- The corporeal ethics of gaming : vulnerability, precarity, bodies and screens / Rob Cover -- Power, violence and the mask : representations of criminal subjectivities in Grand Theft Auto online / Tim Rowlands, Sher Ratnabalasuriar, Melissa Hobart, Kyle Noel, Shaun-Patrick Allen, Briana Reed, and Anthony Gonzales -- "Everyone can make games" and the post-feminist myth of gender equality in gaming culture / Stephanie Orme -- Play smart: social stereotypes, identity building, and counter narratives of gold farmers in China / Zixue Tai and Fengbin Hu -- The sobering reality of sexism in the video games industry / Stanislav Vysotsky and Jennifer Allaway -- The perpetual crusade : rise of the Tomb Raider (2015), religious extremism, and the problem of empire / Kristin Bezio -- Nancy Drew and the case of the girl gamers / Andrea Braithwaite -- The horrors of transcendent knowledge : a feminist-epistemological approach to video games / Stephanie Jennings -- Playing with pride: claiming space through community building in World of Warcraft / Karen Skardzius -- Managing online game communities : lesson from past attempts, players' experiences and workplace strategies / Amanda Cote -- The Legends of Zelda : fan challenges to dominant video game narratives / Kathryn Hemmann -- Avatars, addressing racism and racialized address / Robbie Fordyce, Tim Neale, and Tom Apperley -- Activism, awareness, and sympathy in video games / Taylor Barkley and Kira Fogleson -- DiscrimiNation : a persuasive board game to challenge discriminatory justifications and prejudices / Maresa Bertolo, Ilaria Mariani, and Eleonora A. Conti.
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650 |
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0 |
|a Video games
|x Social aspects.
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650 |
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0 |
|a Video games
|x Moral and ethical aspects.
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650 |
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0 |
|a Violence in video games.
|
650 |
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0 |
|a Sex in video games.
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700 |
1 |
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|a Gray, Kishonna L.,
|e editor.
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700 |
1 |
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|a Leonard, David J.,
|e editor.
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773 |
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|t EBSCO eBooks
|d EBSCO
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|t eBook Academic Collection (EBSCOhost) – North America
|d EBSCO
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|i Online version:
|t Woke gaming
|d Seattle : University of Washington Press, 2018
|z 9780295744193
|w (DLC) 2018016086
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776 |
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|t Woke gaming
|w (DLC)2018010422
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|y Access Content Online(from EBSCO eBooks)
|u https://ezproxy.msu.edu/login?url=https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1918485
|z EBSCO eBooks: 2018
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856 |
4 |
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|y Access Content Online(from eBook Academic Collection (EBSCOhost) – North America)
|u https://ezproxy.msu.edu/login?url=https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=e000xna&AN=1918485
|z eBook Academic Collection (EBSCOhost) – North America: 2018
|