Transgression in games and play [electronic resource] / edited by Kristine Jørgensen and Faltin Karlsen.

"Transgression in Games and Play is a collection of original research that explores what transgression means in the context of videogames and play, how boundaries are being crossed by game content as well as by player actions, and how players respond to different kinds of infringements. It explores...

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Bibliographic Details
Other Authors: Jorgensen, Kristine, 1978- (Editor)
Karlsen, Faltin (Editor)
Language:English
Published: Cambridge, MA : The MIT Press, [2018]
Subjects:
Online Access:
Format: Electronic eBook

MARC

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245 0 0 |a Transgression in games and play  |h [electronic resource] /  |c edited by Kristine Jørgensen and Faltin Karlsen. 
264 1 |a Cambridge, MA :  |b The MIT Press,  |c [2018] 
504 |a Includes bibliographical references and index. 
505 0 |a Guided by transgression: defying norms as an integral part of play / Jaako Stenros -- Asynchronous transgressions: suffering, relief, and invasions in Nintendo's miiverse and streetpass / Torill Elvira Mortensen and Victor Navarro Remesal -- Forms and practices of transgressivity in videogames: aesthetics, play, and politics / Holger Potzsch -- The bracketing of moral norms in videogames / John Richard Sageng -- Kaceytron and transgressive play on Twitch.tv / Mia Consalvo -- Let's play performance as transgressive play / Hanna Wirman and Rhys Jones -- Queering games, play, and culture through transgressive role-playing games / Tanja Sihvonen and Jaakko Stenros -- Guilt in Dayz / Marcus Carter and Fraser Allison -- When is it enough? uncomfortable game content and the transgression of player taste / Kristine Jorgensen -- Transgressive realism in this war of mine / Kristian A. Bjorkelo -- The renaissance ass: Ezio Auditore and digital menippea / Tomasz Z. Majkowski -- Destruction, abjection and desire: aesthetics of transgression in two adaptations of Little Red Riding Hood / Ragnhild Tronstad -- Exploited or engaged? dark game design patterns in Clicker Heroes, Farmville 2 and World of Warcraft / Faltin Karlsen -- The American arcade sanitization crusade and the amusement arcade action group / Alan Meades -- Beyond fun: transgressive gameplay, toxic, and problematic player behavior as boundary keeping / Kelly Boudreau. 
520 |a "Transgression in Games and Play is a collection of original research that explores what transgression means in the context of videogames and play, how boundaries are being crossed by game content as well as by player actions, and how players respond to different kinds of infringements. It explores questions such as: How are controversial game content experienced during the course of gameplay? Why would players intentionally put themselves or others under distress when playing games, and how does such content affect the playful attitude? Are there any ethical or aesthetical limits for what type of contents that can be presented in games? If so, are these limits different from other media? What are the means and motivation for designers to create transgressive game content"--  |c Provided by publisher. 
650 0 |a Video games  |x Social aspects. 
650 0 |a Video games  |x Moral and ethical aspects. 
650 0 |a Video games  |x Design. 
650 0 |a Transgression (Ethics) 
700 1 |a Jorgensen, Kristine,  |d 1978-  |e editor. 
700 1 |a Karlsen, Faltin,  |e editor. 
773 0 |t MIT Press Direct to Open Backfile Complete Monographs   |d Massachusetts Institute of Technology (MIT) 
776 1 |t Transgression in games and play /  |w (DLC)2018010201 
856 4 0 |y Access Content Online(from MIT Press Direct to Open Backfile Complete Monographs)  |u https://ezproxy.msu.edu/login?url=https://doi.org/10.7551/mitpress/11550.001.0001?locatt=mode:legacy  |z MIT Press Direct to Open Backfile Complete Monographs: 2019