Intelligent Technologies for Interactive Entertainment [electronic resource] 5th International ICST Conference, INTETAIN 2013, Mons, Belgium, July 3-5, 2013, Revised Selected Papers / edited by Matei Mancas, Nicolas d'Alessandro, Xavier Siebert, Bernard Gosselin, Carlos Valderrama, Thierry Dutoit.

This book constitutes the proceedings of the 5th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2013. The 23 full papers presented were carefully selected from numerous submissions. The conference aims at enhancing the understanding of recent and anticip...

Full description

Bibliographic Details
Uniform Title:Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 1867-822X ; 124
Corporate Author: SpringerLink (Online service)
Other Authors: Mancas, Matei (Editor)
d'Alessandro, Nicolas (Editor)
Siebert, Xavier (Editor)
Gosselin, Bernard (Editor)
Valderrama, Carlos (Editor)
Dutoit, Thierry (Editor)
Language:English
Published: Cham : Springer International Publishing : Imprint: Springer, 2013.
Edition:1st ed. 2013.
Series:Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 124
Subjects:
Online Access:
Variant Title:
Intelligent Technologies for Interactive Entertainment: 5th International ICST Conference, INTETAIN 2013, Mons, Belgium, July 3-5, 2013, Revised Selected Papers
Format: Electronic eBook
Contents:
  • Personalized Summarization of Broadcasted Soccer Videos with Adaptive Fast-Forwarding
  • Real-Time GPU-Based Motion Detection and Tracking Using Full HD
  • Feeling Something without Knowing Why: Measuring Emotions toward Archetypal Content
  • Web and TV Seamlessly Interlinked: Linked TV
  • Interactive TV Potpourris: An Overview of Designing Multi-screen TV
  • 3D Head Pose Estimation for TV Setups
  • Visualizing Rembrandt: An Artist’s Data Visualization
  • Stylistic Walk Synthesis Based on Fourier Decomposition
  • Automatically Mapping Human Skeletons onto Virtual Character
  • Medianeum: Gesture-Based Ergonomic Interaction
  • DanSync: A Platform to Study Entrainment and Joint-Action during Spontaneous Dance in the Context of a Social Music Game
  • Accuracy Study of a Real-Time Hybrid Sound Source Localization
  • Image Surround: Automatic Projector Calibration for Indoor Adaptive Projection
  • Multimodal Analysis of Laughter for an Interactive System.